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TASK
Video Game Designers
ID
work_computer_mathematical/video_game_designers
Type
TASK
Children
24
Child Nodes (24)
ATOMIC
Balance and adjust gameplay experiences to ensure the critical and commercial success of the product.
ATOMIC
Devise missions, challenges, or puzzles to be encountered in game play.
ATOMIC
Create core game features, including storylines, role-play mechanics, and character biographies for a new video game or game franchise.
ATOMIC
Solicit, obtain, and integrate feedback from design and technical staff into original game design.
ATOMIC
Conduct regular design reviews throughout the game development process.
ATOMIC
Develop and maintain design level documentation, including mechanics, guidelines, and mission outlines.
ATOMIC
Document all aspects of formal game design, using mock-up screenshots, sample menu layouts, gameplay flowcharts, and other graphical devices.
ATOMIC
Provide feedback to designers and other colleagues regarding game design features.
ATOMIC
Create and manage documentation, production schedules, prototyping goals, and communication plans in collaboration with production staff.
ATOMIC
Provide feedback to production staff regarding technical game qualities or adherence to original design.
ATOMIC
Create gameplay prototypes for presentation to creative and technical staff and management.
ATOMIC
Guide design discussions between development teams.
ATOMIC
Oversee gameplay testing to ensure intended gaming experience and game adherence to original vision.
ATOMIC
Present new game design concepts to management and technical colleagues, including artists, animators, and programmers.
ATOMIC
Prepare two-dimensional concept layouts or three-dimensional mock-ups.
ATOMIC
Keep abreast of game design technology and techniques, industry trends, or audience interests, reactions, and needs by reviewing current literature, talking with colleagues, participating in educational programs, attending meetings or workshops, or participating in professional organizations or conferences.
ATOMIC
Review or evaluate competitive products, film, music, television, and other art forms to generate new game design ideas.
ATOMIC
Collaborate with artists to achieve appropriate visual style.
ATOMIC
Write or supervise the writing of game text and dialogue.
ATOMIC
Consult with multiple stakeholders to define requirements and implement online features.
ATOMIC
Determine supplementary virtual features, such as currency, item catalog, menu design, and audio direction.
ATOMIC
Prepare and revise initial game sketches using two- and three-dimensional graphical design software.
ATOMIC
Create gameplay test plans for internal and external test groups.
ATOMIC