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TASK

Video Game Designers

ID

work_computer_mathematical/video_game_designers

Type

TASK

Children

24

Child Nodes (24)

ATOMIC

Balance and adjust gameplay experiences to ensure the critical and commercial success of the product.

ATOMIC

Devise missions, challenges, or puzzles to be encountered in game play.

ATOMIC

Create core game features, including storylines, role-play mechanics, and character biographies for a new video game or game franchise.

ATOMIC

Solicit, obtain, and integrate feedback from design and technical staff into original game design.

ATOMIC

Conduct regular design reviews throughout the game development process.

ATOMIC

Develop and maintain design level documentation, including mechanics, guidelines, and mission outlines.

ATOMIC

Document all aspects of formal game design, using mock-up screenshots, sample menu layouts, gameplay flowcharts, and other graphical devices.

ATOMIC

Provide feedback to designers and other colleagues regarding game design features.

ATOMIC

Create and manage documentation, production schedules, prototyping goals, and communication plans in collaboration with production staff.

ATOMIC

Provide feedback to production staff regarding technical game qualities or adherence to original design.

ATOMIC

Create gameplay prototypes for presentation to creative and technical staff and management.

ATOMIC

Guide design discussions between development teams.

ATOMIC

Oversee gameplay testing to ensure intended gaming experience and game adherence to original vision.

ATOMIC

Present new game design concepts to management and technical colleagues, including artists, animators, and programmers.

ATOMIC

Prepare two-dimensional concept layouts or three-dimensional mock-ups.

ATOMIC

Keep abreast of game design technology and techniques, industry trends, or audience interests, reactions, and needs by reviewing current literature, talking with colleagues, participating in educational programs, attending meetings or workshops, or participating in professional organizations or conferences.

ATOMIC

Review or evaluate competitive products, film, music, television, and other art forms to generate new game design ideas.

ATOMIC

Collaborate with artists to achieve appropriate visual style.

ATOMIC

Write or supervise the writing of game text and dialogue.

ATOMIC

Consult with multiple stakeholders to define requirements and implement online features.

ATOMIC

Determine supplementary virtual features, such as currency, item catalog, menu design, and audio direction.

ATOMIC

Prepare and revise initial game sketches using two- and three-dimensional graphical design software.

ATOMIC

Create gameplay test plans for internal and external test groups.

ATOMIC

Provide test specifications to quality assurance staff.